Run the Adventure

Ep 2. The Haunting - Call of Cthulhu

April 09, 2022 Syd Razavi Season 1 Episode 2
Ep 2. The Haunting - Call of Cthulhu
Run the Adventure
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Run the Adventure
Ep 2. The Haunting - Call of Cthulhu
Apr 09, 2022 Season 1 Episode 2
Syd Razavi

In this episode, I turn to the most recommended first scenario for Call of Cthulhu, the Haunting by Sandy Peterson.

What makes this such a popular starting point for the game and earned its place in the Quick Start rules? I break down the module structure to show what it has to offer, where the fun is at and how Keepers can make the adventure their own. I suggest ways Gamesmasters of other games may learn and borrow elements for their own investigation or mystery adventures.

Further resources:

* Call of Cthulhu 7th edition Quick Start Rules (featuring the Haunting)
* Take a walk through the Corbitt House in a new map of the classic Call of Cthulhu scenario 'The Haunting'

If you have questions, thoughts or suggestions about this episode please get in touch by email gm@runtheadventure.com or on Twitter @rta_podcast.

Support the Show.

Show Notes Chapter Markers

In this episode, I turn to the most recommended first scenario for Call of Cthulhu, the Haunting by Sandy Peterson.

What makes this such a popular starting point for the game and earned its place in the Quick Start rules? I break down the module structure to show what it has to offer, where the fun is at and how Keepers can make the adventure their own. I suggest ways Gamesmasters of other games may learn and borrow elements for their own investigation or mystery adventures.

Further resources:

* Call of Cthulhu 7th edition Quick Start Rules (featuring the Haunting)
* Take a walk through the Corbitt House in a new map of the classic Call of Cthulhu scenario 'The Haunting'

If you have questions, thoughts or suggestions about this episode please get in touch by email gm@runtheadventure.com or on Twitter @rta_podcast.

Support the Show.

Introduction
Summary of the adventure
Adventure structure
Where the fun is at
What doesn't work
How it played
Make it your own
And finally..